Rival Schools |
Are you united by fate? |
"LOSE!"
One of the best bits of this game has to be when
you lose a round, and your PlayStation tells you, in no uncertain terms, what it
thinks of you.
"LOSE!" it screams.
Anyhow.
Rival Schools is a 3D beat'em-up. And, as we all
know, there's a thousand 3D beat'em-ups, so they all need a gimmick. Well, Rival
Schools is that it is four-player. Kind of. I'll come on to that later.
The deal is this (and I'm gonna have a quick check
in the manual to make sure I get this right):
Recently (it says here), mysterious and
unexplainable incidents have taken place that have rocked the country. In high
schools all over, students have been mysteriously disappearing with no clue as
to their whereabouts. Furthermore,
it appeared that these unspeakable acts were occurring in direct defiance of the
school system (what?). Yadda yadda yadda, organised crime ring... Yadda yadda
yadda, government agencies co-operated with each other... Yadda yadda yadda,
group of students taking matters into their own hands... Yadda yadda yadda, the
great fight begins.
See? It's all about schools. So, there we are, nice
weak storyline. But the game doesn't seem to follow it. You just fight.
Fair enough, it's a fighting game, but a little bit
of story would be good. In Street Fighter, for example, you know that Ryu is
going to fight M.Bison, Ken is going to fight Ryu and Vega is going to fight
Chun Li. In Rival Schools, if you play as Raizo (the strong-willed principal who
dreams of controlling a vaster empire beyond that of Justice HS (It says here)),
who is, basically, the huge bad guy, get to fight six and who are you up
against? Batsu, the leader of the student fighters, surely?
Nope, you're up against Raizo (the strong-willed...
Etc). Oh.
To be fair, you do get a bonus round after that,
where you have to fight Hyo (who is the ultimate bad guy, and my favorite
character). But playing against the same character as you gets on my tit's. In
fact, in RS, you could have four of the same character playing at once.
Which brings us to the fighting bit.
The control system is lovely, easy to pick up, and,
with a bit of practice, you'll get good at it, laying down four hit 'textbook'
combo's. It has loads of great touches, such as 'Rival Launchers', where you
boot your opponent into the air, the jump up after him and twat him about some
more in mid-air, 'Tardy Counters', which, if you press towards and an attack
button just after you block a move, you'll cross their attack (well, you don't
really, but it looks like you do) and belt them. Some of the 'Burning Vigor
Attacks' (read super-moves) are pretty cool too (and some, of course, suck
hard). However, the super-moves are too easy to do. For instance, to do Hyo's 'Ankoku
Genei-Shuu' (kick them in the air and then whap them with your sword) you can
either press D,DA,A,D,DA,A,K or L2.
Yeah, L2.
A quick tap on either of the left shoulder buttons
sends your dude into a devastating, multihit attack. Not good.
But the Team-Up Techniques, oh, the Team-Up
Techniques. When you choose your fighter, you choose a main and a sub. You start
the first round with your main fighter, then can change to your sub at the end
of that round (not during the match, sadly) if you wish, or stick with your main
character. But if you hit Punch and Kick at the same time you buddy will come on
and help you.
The techniques are so varied it takes the piss.
Each character has a unique move. Your mate may come on and give you a quick
massage to boost your health, or tell you how cool you are to boost your attack
bar (you know, must be at level one to do a super-move, goes up each time you
hit them or they hit you). Also, they might come on and give the other guy a
pounding, by using twin fireballs, twin dragon punches, power slams, or they
might get you to hold the bad guy while they kick the shit out of him. It rocks,
and is still cool after six hours of play.
'But what about the four player mode?' I hear you
ask.
Well, it a huge let down, to say the least. All
players three and four do is control when Team-Up Techniques happen. Two people
fight as normal, while the other two people have to watch the play, and press
punch and kick when they think they should lend a hand. Yawn.
The characters are varied, to say the least. You
start off with a choice of twenty, and you can discover six more (I think). Some
of them are very well drawn (like Tiffany ('a cheer-leader with a deadly
purpose'... For fucks sake) and Batsu), but some of them look unfinished and
hurried. Nice to see Ryu's little sister, Sakura, making an appearance as a main
character, too. As an extra touch, call Sakura on to help you in a match and she
performs her Shungoku-Satsu (her best move in Street Fighter), with the same
finish animation and number of hits.
The characters are all school based, students,
teachers, cheer-leaders (with deadly purposes, obviously), and a school nurse.
The thing that really got to me about this game is
the fact that they haven't bothered to translate it. Sure, all the text has been
done, but the characters still speak Japanese. It a huge shame, because they say
a lot, shouts of encouragement from your team-mate if you do a good combo,
sayings when they win or "LOSE!".
Shame.
Huge shame, really.
Rival Schools
+ Team Up Techniques
+ Loads Of Characters
+ Two CD's*
+ Good Control System
+ Bangin' choon on the Final Stage
+ Some entertaining sub-games
+ The noise made when Shoma twats someone with his
baseball bat
+ "LOSE!"
- Four player mode sucks
- No translation
- No replays
- Too easy to do super-moves
- Crap start and ending movies
- Dodgy Storyline
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